
PATEN
RAJA
GAMEPLAY / TECHNICAL ANIMATOR



About Myself
I am a self motivated, sharp artistic, perfectionist, very punctual, smart worker, passionate and productive team collaborator.
These are all my essential elements to being successful in this entertainment industry.
Pursuing my dreams, Love to travel, Movies
Never Give Up Save Nature Live Your Life
These things are filled up with me!
About My Profession
I’m a Senior Technical/Gameplay Animator with 11+ years of experience across AAA games, gameplay animation, animation systems, and technical animation. My work spans the complete animation pipeline—from creating and refining gameplay and motion-capture animation to implementing, debugging, and developing scalable animation systems in Unreal Engine.
I specialize in Unreal Engine Animation Blueprints, State Machines, Linked Animation Layers, IK Rig & IK Retargeter, Control Rig, Motion Warping, Motion Matching, Root Motion, Live Link, Smart Objects, NPC animation systems, and gameplay animation debugging. I enjoy solving complex animation problems and building systems that make animation workflows more reliable, efficient, and animator-friendly.
A major part of my work focuses on animation tools and pipeline development using Python, C++, Blueprint, Maya, and MotionBuilder. I have developed animation debugging systems, Maya FBX exporter and validation tools, pipeline automation, mocap processing workflows, and real-time retargeting solutions. This includes developing MotionBuilder → Unreal Live Link → IK Retargeter → Take Recorder → Control Rig workflows for real-time mocap retargeting, recording, and animation iteration.
I’ve contributed to AAA projects and teams including 2K Games, Firaxis, Hangar 13, 31st Union, and Rockstar Games, working closely with animators, engineers, and designers to bridge the gap between animation, technology, and gameplay.
My focus is simple: build great animation, develop better animation systems, create tools that save production time, and solve the technical problems that stand between animation and the final gameplay experience. Self motivated, sharp artistic skills, perfection, very punctual, smart work and productive team collaboration are all my essential elements to being successful in this entertainment industry. And having storng knowledge in softwares, scripting and troupleshooting skills are more strengthening side of mine.
Tech Animation Reel
Animation Reel

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